Issue November 2024 - PC Gamer (2025)

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Issue November 2024 - PC Gamer (1)

In addition to a great visual design, PC Gamer focuses more on communities, user-made content and of course the big-name games we know and love! Each issue also offers exclusive previews and insightful features to make sure you're at the top of your game. Delivering authoritative, honest, informative and entertaining reviews, PC Gamer is the ultimate buyer’s guide. ****Note: This digital edition does not include the covermount items or supplements you would find with printed copies.****

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in this issue
In This Issue“TAKING THE THEME PARK SIM TO AN EVEN HIGHER LEVEL OF FUN”One of my standout PC gaming memories from the 1990s was first playing Theme Park, Peter Molyneux’s groundbreaking theme park creation and management simulator. And, since then, this particular sub-genre of sims has continued to make its home on PC, from the RollerCoaster Tycoon series, to Frontier Developments’ excellent Planet Coaster. And now, Planet Coaster 2 looks to be taking the theme park sim to an even higher level of fun and immersion, with unsurpassed park creation and management on offer. ROBERT JONES Twitter @rnicholasj This month Realised if he lived in the world of Clair Obscur: Expedition 33 then he’d already be dead. Great!…1 min
In This IssueThe PC Gamer teamTYLER WILDE Twitter @tyler_wilde This month Decided he vibed more with ancient Egypt than now. Commanded all to call him Pharaoh Wilde. HARVEY RANDALL Twitter @HJRwithpen This month Watched as images of hot, topless gods raked across his vision. Oh, and in action RPG Hades he... MORGAN PARK Twitter @MorganRPark This month Set up an extreme 3vs3 tiddlywinks competition. The only rule? Bow ties must always be worn. ROBIN VALENTINE Twitter @robinlvalentine This month Kept jumping magically into books. We had to lock away the Kama Sutra for his own good.…1 min
MonitorBOMBS AWAYNEWS | OPINION | DEVELOPMENT As a critic, it’s my job to generally treat all things with grace – but I feel pretty confident saying that the Borderlands movie, which launched to shocking reviews, has not done well. I trust the opinion of my fellow PC Gamer writer Joshua Wolens who, having sat down and watched the whole thing, dubbed it “tasteless mush that no one involved seemed interested in saving” and “an excuse to buy a bucket of popcorn”. That critical reception appears to have manifested at the US box office, via Variety, reporting that Borderlands the Movie raked in $8.8 million in its opening weekend in the States. This is a movie that cost $115 million to make and an additional $30 million to market and distribute. Adding…2 min
MonitorThe SpyThe Spy is comfortable in the world’s most wretched hives of scum and villainy. From Castle Wolfenstein to the Canary Wharf branch of Costa Coffee, through the executive boardroom of EA and inside the editorial rumpus room of Edge magazine, mingling with villainous malefactors is, unfortunately, part of The Spy’s daily bread and butter. The worst dungeon dimension of blackguard denizens, though? Without doubt, Hollywood. The Spy has summered in The Shivering Isles, better known to the locals as the Realm of Madness, but nothing on that Plane of Oblivion compares to the movie-making heart of LA, and especially not when it comes to videogame movie adaptations, where tanking your own product by doing everything in your power to strip it of what made it popular as a videogame, appears…2 min
MonitorMYTHMAKINGSpecial Report PCG INVESTIGATES NEWS | OPINION | DEVELOPMENT Four years to the day before Game Science released action-adventure Black Myth: Wukong, the Chinese studio shot to immediate international attention with the kind of trailer that made a lot of us go, “No way… really?” It looked good. Really good. Lush, strikingly detailed foliage, subtle reflections on the surface of mossy puddles, transformation after transformation showing monkey king Sun Wukong’s deep reservoir of tricks and battle techniques. It seemed too ambitious, too strong a first showing from a studio that, up to that point, had primarily worked on mobile games. It was no coincidence that when Game Science finally let us play Black Myth, we started in that same densely forested level. “One of the things we value is a…5 min

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Issue November 2024 - PC Gamer (2025)
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